I'm Heidi Costello. I craft believable performance and emotional beats for AAA games and interactive media, from motion-capture cleanup and hand-keyed facial animation in full cinematics, interactive scenes, and narrative sequences to directing in-game cutscenes, teaser/trailers, and business development projects. I lead teams, set the bar for quality, and help bring characters and stories to life.
Directed teaser trailers, animated content for client pitches, and visually compelling interactive in-game experiences. Drove the creative vision across ideation, look development, storyboard, layout, and animation, partnering with cross-discipline leads on business-development initiatives.
Animated motion-capture sequences and hand-keyed facial performances for AAA in-game cutscenes and interactive scenes, applying strong body mechanics and animation principles to every shot. Led a vignette team of 10 to deliver high-quality narrative sequences on schedule, mentoring animators and upholding consistent performance and quality standards across the project.
Brought personality to 2D and 3D characters across mobile titles, adding life and appeal to game environments and supporting the animation pipeline on unannounced projects.
Led the internal art team and external vendors from concept to final in-game assets on Paradise Bay. Trained animators, interviewed new hires, authored animation documentation and tools, and managed all animation outsourcing while collaborating on pitch and prototype work.
Developed the animation style for Paradise Bay and trained incoming animators, bringing appeal and personality to stylized characters across the title.
Worked from motion-capture data to create NPC animation, cutscenes, and in-game cinematics, and performed on the mocap stage to act out scenes firsthand.
Managed an animation team building mobile content for iOS and Android. Extensive experience animating and rigging characters across PS3, Xbox 360, Wii, PS2, PC, and PSP, including scripting and animating game cinematics with full camera setup and layout.
Body mechanics, advanced body mechanics, acting, polishing & portfolio.
Animation Mentor workshop with Nicole Herr.
Animation Mentor intensive with Alvise Avati.
Animation Collaborative masterclass with Mical Makarewicz.
Animation Mentor workshop with Ben Fischler.
Leadership workshop with Ingrid Weiss.
Leadership workshop with Ingrid Weiss.
Confessions of a Public Speaker with Scott Berkun; presentation and delivery skills.
Leadership & management workshop with Ingrid Weiss.

I'm happiest surrounded by people who push me to be a better animator, leader, and professional every day, as we build something we're all proud of.
Across two decades I've grown from animating and rigging characters on handheld and console titles to leading cinematic teams and directing animated content end to end. Whether I'm hand-keying a subtle facial beat, cleaning mocap into a believable performance, or blocking a layout sequence or camera move for a teaser, my desire has always been to make the audience feel something.
With a growth mindset and an unwavering passion for infusing characters and stories with life and charm, I want to continue contributing to rich narrative worlds, bringing unforgettable characters to life that leave a lasting impression.
Let's Work TogetherOpen to senior animation, cinematic animation, previs/layout animation, animation lead and cinematic director roles. I'd love to hear about what you're building!